The Last Empire Simulation Engine
WebGL2 • GLSL Shaders • Next.js 16 • React 19 • Web Audio API- GPU Texture Rasterizer & GLSL Edge Pipeline:Sustained locked 60 FPS across 4,000+ interactive subdivisions with 0 DOM nodes by dynamically evaluating sub-pixel borders with smoothstep shaders over an R16UI binary state buffer.
- Procedural Web Audio Engine with Dynamic Limiting:Eliminated 100% of audio asset overhead (0 KB network payload) by synthesizing multi-layer FM tones, filtered noise, and harmonic chords in real time via the Web Audio API.